August 09, 2011

Pokeymons

As an exercise in Character Design, I want to someday design an entire Pokedex of my own Pokemon(Meaning- 151 of them) It's not exactly a pressing need (nor entirely useful to my career goals) but I found myself forming some ideas quite easily so I'm looking forward to possibly taking a week out when I finish my ongoing projects and just seeing what I can do.


In the meantime- I did some rough sketches of what I might have as a starter Trio, this is probably as far as this exercise will ever go. All I can say is- PIRATE BOAT BIRD. Yeah, yeah exactly.

-T

August 04, 2011

Valley Of The Flood Linkette Cosplay


Update!

The design has since also been cosplayed by PrincessLycoris and Tiny-Bunny-Trouser.






My concept for a Female Hero who'd star in a never-to-exist Zelda title has enjoyed a bizarrely vast amount of Zelda fan appreciation and in the past has been lovingly crafted into three dimensions by my good friend Nils, now it has been brought to life for real, as crafted and worn here by Nsomniacartist.

She has some record of production over at her blog, which makes for an interesting read- especially when it comes to the crafting of the props like the Master Sword. So interesting to see her break down my design elements into an actual working costume and I found it really inspiring to see how seemingly simple it is to craft such cool looking props(I want to make my own shield!)

It's something of a relief from a character design point of view to have knowledge that you 'did good' on your concepts and created something that works in 3D(Although I'm certain most if not all the credit for 'realizing' any part of the design goes squarely to the cosplayer.) Having had the pleasure of seeing a few of my designs in three-dimesions I do get quite overexcited when the process validates my design choices and translates well. I'm sure there was lots of tweaking involved to get this design to work in reality but never the less it feels really cool to see it look as good as it does.

Thanks for all the Zelda fans who dug the concept. I wanted a design that would represent a strong, deadly character and not just to stick boobs on Link and put on the skimpiest outfit possible. I'm most proud that, amongst all the attention the piece got, most comments recognised and appreciated that effort.

-T

August 01, 2011

Visual Thought

I'm beginning the visual thinking on a short story I'm doing upon completing Issue 3, I'm a ways off finishing that but I want to arrive at a strong conclusion for my visual elements on this story as it'll be brief- I want it to be memorable.


For this project I decided it might be worth my while rendering my ideas in 'realism' atleast, realism compared to what my work has become. I'm still learning to understand the economy of lines and the magic of simplistic stylised art- and it's been something of a focus for me in the last year. For my work on this short story- I felt that maybe I should work with more detail- give myself more room and THEN translate my design to my eventual presentation. It's been an interesting approach to my character design and depending on how all of my concepts go, one I may use more often down the line.


These are early designs. She's a Pirate and a Scroundel who gets tangled into the main characters story and hopefully by time I'm done, she'll clearly be giving "Female Han Solo" vibes.

-T

July 25, 2011

Beyond Good and Evalz.

Over at the Super Sketch Squad blog, the theme for this week is Ubisofts 'Beyond Good & Evil'. A game I'd describe as a marriage of The Legend Of Zelda : The Windwaker and Pokemon Snap.

This is just one of my warmups for the final sketch which you can see up on the blog tomorrow!

-T

July 12, 2011

June 25, 2011