September 28, 2008

Big Blue.

He needs no introduction. Just a decent new game.
A superbly quick doodle of Sonic. I've picked up his Bioware DS outing and so far.. mixed results. In some ways it's a brilliant game- I love the fact the characters have been given fleshed out personalities and actually seem different to one another- Love how it looks.

But I can't really say I'm a fan of some of the ideas behind the combat. It seems to me that it's just way too hard.
I've had special moves(which take pinpoint precision with the stylus to execute)miss or fail on me despite executing them correctly. It takes its random 'you missed even though there's no way to control that' liberty way past the line and I just can't find alot of fun in the combat.

As a kid though, I was a huge sonic fan (fandom that lasted up until Sonic Adventure 2, which in my opinion was the last good Sonic game) and I'd actually made a Sonic RPG myself with RPGtoolkit. I always loved the idea. So I think that's why I get an extra kick out of this.

I'll tell you something- It's the only Sonic game I've played in years that actually makes me remember why I like Sonic. That is an amazing feat.


September 23, 2008


I just finished writing Issue 2 of Felicity.
I'm pretty happy with the fact I hit no snags in the road with this one. I've had ideas floating around my head since beginning work on Issue 1 and I'm kind of surprised they all came together to form a pretty solid issue. Probably one of my favorites out of the 6 more or so to come.

Right now it's a pretty long script, I don't know how many pages I can comfortably storyboard it onto until I try. Hopefully it won't be too much under or over the usual 45 page mark- It'd be nice to have a consistency with the Issue lengths. Although I know Issue 3 and 4 will have to be extended.

My job now is to tidy up the script quickly, just change any dodgy dialogue and bold and italic stuff. Then I'm going to put some effort into design ideas for Felicitys website and contact some people whose help I'm going to need.

Might swing another post up here later today.


September 19, 2008

99? In my Rockband?

It's more likely than you think.

99, lead character of my comic Felicity, totally playable in Rockband thanks to the create-a-rocker. I've had to put her in 'Civis', going mainly with her 'Volume 325' outfit.

I also totally have the greatest guitar ever. No, your eyes don't decieve you, that really is a Pikachu guitar. I'm just that AWESOME*

It really is awesome though, rockin' out as my own character.
I never bought Rockband because I didn't see the point when I heard Guitar Hero:World Tour would feature the same variation in instruments. Eventually though, the wait and the temptation finally succeeded and I caved in.

I don't regret it, I think it's actually miles better than GH, the style is ace and it's just so much fun to play.
Which is something so few games seem to succeed in doing these days. To actually create fun.

*Sad, very very sad individual.


September 14, 2008

Sketch Sneeze.

Another Sketch-dump. It seems September is the silent month. I never seem to have alot to say this month.

Just a rough 99 doodle. Testing various hairstyles.

I'm planning on playing as a Rogueish, more to the evil side of the scale, Pirate in the upcoming Fable 2. I did a bunch of doodles on what I'll aim to make her look like.

This was for my brothers birthday, which just passed.

Ololol off to try and get Issue Ones presentation problems sorted.


September 06, 2008

Speed sketches.

More real quick Samus Aran doodles.

Quick colors on sketch, trying to record ideas.
Too distracted to write words, will do later.