November 25, 2008

Pencils

I seem to have built the majority of my methods around covering up the fact that I have incredibly messy pencil work. Over the past while I've tried to tighten my pencils to define my lines more clearly, it makes the artwork harder to produce but I'd rather be able to have the option to be able to clean up my lines if needs be.
It's really hard for me because naturally I still sketch with 100 lines where there should be one, it's just the way I've always worked. I'll always maintain that method of production but I figure it's not good for me to never attempt to learn how to control that a bit more.


When it comes to the cell stage or color stage I know which lines to pick out because it's my own artwork. If I was to ever be in a situation where someone else had to carry the artwork to the next stage, I can't leave a confusing mess for them to decipher.

I'm very slowly approaching a clean pencil line with some of my artwork, I've noticed I spend alot more time defining that stage than I used to.

As a result it makes all my methods alot faster.

-T

November 08, 2008

Boo.


Boo!
EDIT: I've no idea why this image is breaking the borders. It's annoying me : (
EDIT: Hooray, I've somehow fixed it.

-T

October 11, 2008

2 Years Old

CAUTION: Long file is Long.

99- 'Felicity's main hero, has gone through a few design tweaks while my style itself has begun to evolve. I've uploaded just some of the Full color refs I've done since the characters conception, including the first ever design that I brought to coloring stage. You can see how I've gradually altered the design ever so slightly.

Funny how her hair has got droopier as it went along.
The Han Solo inspired red stripe down the pants was dropped in the 2007 designs(and isn't part of her design in Issue 001)I've since then brought it back, which you can see in the bottom picture.

One of the constant aspects in the design is her Crimson Scarf. Brought about by the unwritten rule that all cool characters have to have something that can flutter in the wind. Besides the inspiration I got from Aviation pilots when first designing her, there isn't any reason for the scarf.(She spends most of her time in a closed cockpit, why would she need a scarf?)

-T

October 05, 2008

Sketchsmack

A couple of things to slap up, nothing finished or particularly polished.

I said in the description for my Harley Quinn pic' that I'd put the process up. It's nothing special at all, same methods as the Mirrors Edge pic' I'd done previously.

Here it be-




And then a random Halo doodle on the corner of a page.



I'll update tomorrow evening with news regarding Felicity, Issue One and Two.

-T

September 28, 2008

Big Blue.

He needs no introduction. Just a decent new game.
A superbly quick doodle of Sonic. I've picked up his Bioware DS outing and so far.. mixed results. In some ways it's a brilliant game- I love the fact the characters have been given fleshed out personalities and actually seem different to one another- Love how it looks.

But I can't really say I'm a fan of some of the ideas behind the combat. It seems to me that it's just way too hard.
I've had special moves(which take pinpoint precision with the stylus to execute)miss or fail on me despite executing them correctly. It takes its random 'you missed even though there's no way to control that' liberty way past the line and I just can't find alot of fun in the combat.

As a kid though, I was a huge sonic fan (fandom that lasted up until Sonic Adventure 2, which in my opinion was the last good Sonic game) and I'd actually made a Sonic RPG myself with RPGtoolkit. I always loved the idea. So I think that's why I get an extra kick out of this.

I'll tell you something- It's the only Sonic game I've played in years that actually makes me remember why I like Sonic. That is an amazing feat.

-T

September 23, 2008

Hack

I just finished writing Issue 2 of Felicity.
I'm pretty happy with the fact I hit no snags in the road with this one. I've had ideas floating around my head since beginning work on Issue 1 and I'm kind of surprised they all came together to form a pretty solid issue. Probably one of my favorites out of the 6 more or so to come.

Right now it's a pretty long script, I don't know how many pages I can comfortably storyboard it onto until I try. Hopefully it won't be too much under or over the usual 45 page mark- It'd be nice to have a consistency with the Issue lengths. Although I know Issue 3 and 4 will have to be extended.

My job now is to tidy up the script quickly, just change any dodgy dialogue and bold and italic stuff. Then I'm going to put some effort into design ideas for Felicitys website and contact some people whose help I'm going to need.

Might swing another post up here later today.

-T

September 19, 2008

99? In my Rockband?

It's more likely than you think.


99, lead character of my comic Felicity, totally playable in Rockband thanks to the create-a-rocker. I've had to put her in 'Civis', going mainly with her 'Volume 325' outfit.



I also totally have the greatest guitar ever. No, your eyes don't decieve you, that really is a Pikachu guitar. I'm just that AWESOME*

It really is awesome though, rockin' out as my own character.
I never bought Rockband because I didn't see the point when I heard Guitar Hero:World Tour would feature the same variation in instruments. Eventually though, the wait and the temptation finally succeeded and I caved in.

I don't regret it, I think it's actually miles better than GH, the style is ace and it's just so much fun to play.
Which is something so few games seem to succeed in doing these days. To actually create fun.

*Sad, very very sad individual.

-T